TurfWarClicker
Turf War Clicker
A real-time multiplayer territory game about local resources, connected supply, and capturing ground.
You’re automatically assigned to Blue or Red. Work with your team to build factory stockpiles, strengthen your territory, and advance across a field of hexes.
Build. Connect. Conquer.
- Keep your supply connected. Each factory supplies territory through an unbroken friendly path within its four-hex radius. Capture factories farther forward to extend your reach.
- Make every point count. Factory resources fund attacks and fortifications—and defend the factory itself. Spending them leaves less protection at home.
- Capture new factories. Newly captured factories get a protected rebuilding period before returning to service.
- Win together. Capture the enemy’s last factory to win. A fresh round starts automatically.
Production follows the population
In smaller matches, click a factory once to start a 10-second cycle producing 10 points. Attacks won’t interrupt production.
When either team reaches 5 online players, both teams switch to instant production: 1 point per click. Timed production returns when both teams fall below that threshold.
How to play
Click a friendly factory: Produce resources. Click supplied friendly territory: Spend a point to fortify. Click an adjacent neutral or enemy hex, including factories: Spend a point to attack, provided a connected friendly factory can supply it.
At least one player on each team is needed to play—bring a friend! Teams are assigned automatically, and there are no bots.
Early multiplayer prototype
Turf War Clicker is actively being developed. Expect balance changes, occasional bugs, and match resets during updates. The game runs on a personal server, so availability may vary.
Feedback on pacing, supply, combat, and connection issues is welcome.
| Published | 11 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Moezeff |
| Genre | Strategy |
| Tags | Clicker, Multiplayer, PvP, Real time strategy, Team-Based, territory, turf, War |
| AI Disclosure | AI Assisted, Code, Text |

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